Game world was reset! Here are the TOP 50 players with screenshots of their fortresses, just as they were before the reset! A few of them are abandoned and destroyed, but some like this one below, are great. Sorry I had to delete it!
This is the biggest update yet, containing several game play changing elements! Here’s a quick intro to the most important things
First of all, the number of sentries one can build is limited to 25. Don’t worry how ever, sentries are a lot tougher and each sentry can also be upgraded in 25 levels. Upgrading increases impact damage, armor, reach and improves the chance that the sentry fires a special effect shot.
Every sentry (except the homing missiles) now has a special effect. Chance and sentry upgrade level decides if a fired shot is carrying special damage and a particle trail follows that particular shot.
We also finally got around to showing the real numbers of items in the design mode. This will give valuable information about the strength of walls, specifics about a sentry or even the growth information about a plant.
One new sentry was also added, the grenade lobbing biowaste sentry. It fires over walls and explodes in a puddle of dangerous goo. If someone steps in it, they receive damage and also run a risk of catching slowness.
Enemies and players under damage effects are marked with a similar effect to the one that the special damage shot has.
There are new weapons and items in the shop as well.
These new items also require rare items that are rarely dropped from different enemies. We’ve added 4 kinds of enemy drops to collect. They can also be sold for some cash if things are tight.
In addition to all this, we also have a lot of changes and tweaks added. Here is a list of the major stuff:
Please help us out and balance/test it! Go play now!
This is a fix for the homing missiles (yes, they work now I promise), and an attack/rank rules related change.
- The bug was very tricky and did not happen all the time, at least not for me. It could have been caused by potentially several issues it had, but the real problem lie in that the missile failed at disabling the sentry that spawned it as a collidable. This was further hidden by the fact that it instead tagged itself as uncollidable (with itself) and that it did not always collide with the spawning sentry either. Aaaanyway, it’s fixed.
- The rank/attack rule has changed so that a player cannot purposely sell all of his structures and thus lower his rank to a much lower level, attacking the farms there. This is implemented so that you cannot carry more money in cash than the target is worth. So, attacking a farm at rank 400 requires you to have less than 400.000 in cash, or the game won’t allow it. This limit is enforced when a player has more than 100.000 in cash, otherwise things are as before.
Also a few minor glitches were fixed, but I forget what.. Probably not very common cases I guess.
I’d like to update the game every week, but the tutorial just took too long time to get into place. And as an registered player you won’t even see it! That’s why I also fixed lots of bugs and fiddled with the rules quite a bit. Lets try this one out…