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0.83a maintenance release (sort of)
Here we go with a small maintenance update. Biggest changes in this is probably nurfed biowaste sentry and machete has a usage limit. On the upside, targeting has been further improved for regular sentries and a crash bug has been fixed. It should also be a little easier to get scrap metal drops now.
The machete limitation is pretty kind, and the shop currently has an dull-machete-exchange program going, where a fully used up machete can be sold for the same price as a new one. Thus, getting a new knife with a trade in blade will cost you a measly $500. The limitation is mainly to reduce the amount of (unrealistic) destruction players can cause on walls, using a machete.
- Robot adjustments to make it less prone to give up and the flame-thing a bit more powerful.
- Biowaste grenades deal less damage, their main purpose is to slow down enemies
- Targeting further improved for sentries, now works even better especially against robots.
- Fixed a crash bug that occured if a (firing) homing sentry was placed on rails
- Fixed a few issues with the online user status system (not in public use yet)
- Scrap metal is dropped by laser robots and entry level robots, nuker and shotgun robots drop the cpu.
- The register now sign on the login screen stopped working, it has been fixed.
- The shotgun (Reverend) deals a bit more damage per shot.
- The machete has a usage limitation, then a new one must be bought.
Tags: farm fortress indie update game free
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Update 0.8a
Game world was reset! Here are the TOP 50 players with screenshots of their fortresses, just as they were before the reset! A few of them are abandoned and destroyed, but some like this one below, are great. Sorry I had to delete it!

This is the biggest update yet, containing several game play changing elements! Here’s a quick intro to the most important things

First of all, the number of sentries one can build is limited to 25. Don’t worry how ever, sentries are a lot tougher and each sentry can also be upgraded in 25 levels. Upgrading increases impact damage, armor, reach and improves the chance that the sentry fires a special effect shot.
Every sentry (except the homing missiles) now has a special effect. Chance and sentry upgrade level decides if a fired shot is carrying special damage and a particle trail follows that particular shot.
- Bleeding - Causes damage over time for organic enemies (blobs, beetles)
- Corrosion - About the same as bleeding but only affects mechs (sentries, robots)
- Poison - Damages organic creatures over time, but effects are vastly limited if the poisoned one does not move.
- Stun - Target gets hit by a massive energy bolt that stuns if briefly, this works for any enemy.
- Paralyze - A more effective form of stun, but only effective against organic enemies.
- Slow - Slowness halves the movement speed of moving enemies and doubles the reload time when firing. Effective against all.
We also finally got around to showing the real numbers of items in the design mode. This will give valuable information about the strength of walls, specifics about a sentry or even the growth information about a plant.

One new sentry was also added, the grenade lobbing biowaste sentry. It fires over walls and explodes in a puddle of dangerous goo. If someone steps in it, they receive damage and also run a risk of catching slowness.
Enemies and players under damage effects are marked with a similar effect to the one that the special damage shot has.


There are new weapons and items in the shop as well.
- Sledgehammer - a powerful automatic shotgun that fires very fast and hard.
- Wastemaker - a rapid firing bazooka, capable of some serious destruction.
- Supercharge - a drug that makes the user fast and invulnerable at the same time.
- Full-aid - more potent healing than first aid, and also cures slowness.

These new items also require rare items that are rarely dropped from different enemies. We’ve added 4 kinds of enemy drops to collect. They can also be sold for some cash if things are tight.
- Glob - nucleus of a blob sometimes remain intact and can be useful.
- Carapace - the shield of a beetle is very useful when in one piece.
- Scrap metal - mechs can sometimes drop useful high tech components.
- CPU - the robots can in addition to scrap metal leave their CPU behind which can be reprogrammed and used in various projects.
In addition to all this, we also have a lot of changes and tweaks added. Here is a list of the major stuff:
- When harvesting plants, the color of the leave particles changes depending on plant.
- Price increased for burst laser, minigun and kalashnikov. Minigun also requires crafting.
- Blast damage is reduced to 1/3 for the causer of an regular explosion from own grenade/missile.
- Walls are more expensive than before.
- Added discounted ammo pack of 250 bullets to save a few right clicks.
- Age old shadow updating bug has been fixed and some optimizations applied.
- Added a register sign on login screen.
- The amount of damages caused by and harvest stolen by an attacker is tracked and shown.
- Killing an intruding player now gets you $2500 per life, was $250.
- Robots will no longer step on regular sentries, it will try and burn/shoot them down instead.
- Beetle shots can sometimes be poisonous.
- The green blobs can now give you slowness, if you get too close.
- Building walls has much less impact on the ranking score.
- Sentry targeting in straight corridors work better, especially against larger targets.
- Camp cool down increased to 45min after a player attack.
- Amoebas in general are quicker to get agitated and chase a player.
Please help us out and balance/test it! Go play now!
Tags: farm fortress indie game update reset
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Update 0.71a
This is a fix for the homing missiles (yes, they work now I promise), and an attack/rank rules related change.
- The bug was very tricky and did not happen all the time, at least not for me. It could have been caused by potentially several issues it had, but the real problem lie in that the missile failed at disabling the sentry that spawned it as a collidable. This was further hidden by the fact that it instead tagged itself as uncollidable (with itself) and that it did not always collide with the spawning sentry either. Aaaanyway, it’s fixed.
- The rank/attack rule has changed so that a player cannot purposely sell all of his structures and thus lower his rank to a much lower level, attacking the farms there. This is implemented so that you cannot carry more money in cash than the target is worth. So, attacking a farm at rank 400 requires you to have less than 400.000 in cash, or the game won’t allow it. This limit is enforced when a player has more than 100.000 in cash, otherwise things are as before.
Also a few minor glitches were fixed, but I forget what.. Probably not very common cases I guess.
Tags: farm fortress indie game update
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Update 0.69a!
I’d like to update the game every week, but the tutorial just took too long time to get into place. And as an registered player you won’t even see it! That’s why I also fixed lots of bugs and fiddled with the rules quite a bit. Lets try this one out…
- Fixed a bug that caused forest to grow back in certain cases when entering design mode
- Sentries have much increased energy; rifle from 100 to 150, minigun from 140 to 400(!), laser from 120 to 300(!), homing from 100 to 300 and plasma from 180 to 250.
- In-game tutorial for new users walking them through the essentials in 15 steps.
- Fixed a bug with targeting in homing missiles to hopefully stop them being unnecessary suicidal.
- Robots are now not as interested in walking over sentries as before.
- Nukes have a decreased blast radius and are more expensive to buy.
- Nests does not make metallic sounds when hit anymore.
- Mobs and players will now clearly flash when sustaining damage.
- Player now makes a grunting sound when damaged by blobs.
- Speed drug now costs 5000.
- The immortality drug now costs 20000 and last for 7.5 seconds.
- Missiles cannot fire over infinitely long walls anymore, flyover limit is ~3 tiles.
- Fixed a bug with shop and the backpack item that could break under some conditions.
- Fixed a bug with nests spawning on the edge of the map causing delays.
- Robots now have more energy (500,650,800,1200)
- Fixed a bug that caused players to be denied to login due to system not logging them out correctly.
- Updated graphics for death animation of beetle.
- Nest has updated graphics and does not cause permanent debris on the level after being killed.
- Homing missiles does not leave odd metallic debris after detonating.
- The invisible remote player bug fixed.
Tags: farm fortress indie game update