Farm Fortress
This is the official Farm Fortress development blog. Keep an eye on this page for updates and development information.

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Posts tagged game

Sep 20 '12

Public stats - oh yeah?

Today, farmfortress.com has been updated to show live purchase stats!

I don’t really know how and if this will affect anything, but I do know one thing: The only site/game/business I’ve ever seen doing this is Minecraft.

Markus has had units sold on display on the site for years, even before he was a millionaire. Initially, he presented the total number of purchases, but as the game grew in popularity he started having a 24h rolling window of sales instead. Now I just think it’s slightly disgusting that those figures still are going up, and that one day worth of sales would power this project with me and Dave full time for well over a year :D

But I can’t really see the harm in being open with these numbers. Let’s just see if anything happens.

View comments Tags: business farmfortress game indie sales minecraft

Jun 8 '12

0.83a maintenance release (sort of)

Here we go with a small maintenance update. Biggest changes in this is probably nurfed biowaste sentry and machete has a usage limit. On the upside, targeting has been further improved for regular sentries and a crash bug has been fixed. It should also be a little easier to get scrap metal drops now.
The machete limitation is pretty kind, and the shop currently has an dull-machete-exchange program going, where a fully used up machete can be sold for the same price as a new one. Thus, getting a new knife with a trade in blade will cost you a measly $500. The limitation is mainly to reduce the amount of (unrealistic) destruction players can cause on walls, using a machete. 
  • Robot adjustments to make it less prone to give up and the flame-thing a bit more powerful.
  • Biowaste grenades deal less damage, their main purpose is to slow down enemies
  • Targeting further improved for sentries, now works even better especially against robots.
  • Fixed a crash bug that occured if a (firing) homing sentry was placed on rails
  • Fixed a few issues with the online user status system (not in public use yet)
  • Scrap metal is dropped by laser robots and entry level robots, nuker and shotgun robots drop the cpu.
  • The register now sign on the login screen stopped working, it has been fixed.
  • The shotgun (Reverend) deals a bit more damage per shot.
  • The machete has a usage limitation, then a new one must be bought.

View comments Tags: farm fortress indie update game free

May 21 '12

Update 0.8a

Game world was reset! Here are the TOP 50 players with screenshots of their fortresses, just as they were before the reset! A few of them are abandoned and destroyed, but some like this one below, are great. Sorry I had to delete it!

This is the biggest update yet, containing several game play changing elements! Here’s a quick intro to the most important things

First of all, the number of sentries one can build is limited to 25. Don’t worry how ever, sentries are a lot tougher and each sentry can also be upgraded in 25 levels. Upgrading increases impact damage, armor, reach and improves the chance that the sentry fires a special effect shot.

Every sentry (except the homing missiles) now has a special effect. Chance and sentry upgrade level decides if a fired shot is carrying special damage and a particle trail follows that particular shot.

  • Bleeding - Causes damage over time for organic enemies (blobs, beetles)
  • Corrosion - About the same as bleeding but only affects mechs (sentries, robots)
  • Poison - Damages organic creatures over time, but effects are vastly limited if the poisoned one does not move.
  • Stun - Target gets hit by a massive energy bolt that stuns if briefly, this works for any enemy.
  • Paralyze - A more effective form of stun, but only effective against organic enemies.
  • Slow - Slowness halves the movement speed of moving enemies and doubles the reload time when firing. Effective against all.

We also finally got around to showing the real numbers of items in the design mode. This will give valuable information about the strength of walls, specifics about a sentry or even the growth information about a plant.

One new sentry was also added, the grenade lobbing biowaste sentry. It fires over walls and explodes in a puddle of dangerous goo. If someone steps in it, they receive damage and also run a risk of catching slowness.

Enemies and players under damage effects are marked with a similar effect to the one that the special damage shot has.

There are new weapons and items in the shop as well.

  • Sledgehammer - a powerful automatic shotgun that fires very fast and hard.
  • Wastemaker - a rapid firing bazooka, capable of some serious destruction.
  • Supercharge - a drug that makes the user fast and invulnerable at the same time.
  • Full-aid - more potent healing than first aid, and also cures slowness. 

These new items also require rare items that are rarely dropped from different enemies. We’ve added 4 kinds of enemy drops to collect. They can also be sold for some cash if things are tight.

  • Glob - nucleus of a blob sometimes remain intact and can be useful.
  • Carapace - the shield of a beetle is very useful when in one piece.
  • Scrap metal - mechs can sometimes drop useful high tech components.
  • CPU - the robots can in addition to scrap metal leave their CPU behind which can be reprogrammed and used in various projects. 

In addition to all this, we also have a lot of changes and tweaks added. Here is a list of the major stuff:

  • When harvesting plants, the color of the leave particles changes depending on plant.
  • Price increased for burst laser, minigun and kalashnikov. Minigun also requires crafting.
  • Blast damage is reduced to 1/3 for the causer of an regular explosion from own grenade/missile.
  • Walls are more expensive than before.
  • Added discounted ammo pack of 250 bullets to save a few right clicks.
  • Age old shadow updating bug has been fixed and some optimizations applied.
  • Added a register sign on login screen.
  • The amount of damages caused by and harvest stolen by an attacker is tracked and shown.
  • Killing an intruding player now gets you $2500 per life, was $250.
  • Robots will no longer step on regular sentries, it will try and burn/shoot them down instead.
  • Beetle shots can sometimes be poisonous.
  • The green blobs can now give you slowness, if you get too close.
  • Building walls has much less impact on the ranking score.
  • Sentry targeting in straight corridors work better, especially against larger targets.
  • Camp cool down increased to 45min after a player attack.
  • Amoebas in general are quicker to get agitated and chase a player.

Please help us out and balance/test it! Go play now!

View comments Tags: farm fortress indie game update reset

May 2 '12

Progress report

Hi people, we’re busy adding and aiming for a bigger release now. Since activity is currently low on the game (we have not released it on other sites yet) it will be easier to tune it in if there are any bugs.

The next update will have several big changes to the game, possibly making a restart needed in order to keep a reasonable balance. Here are the most important changes:

- Droppables, enemies drop different kinds of rare things to be collected. These can sold or used to build weapons that can’t be bought with regular funds alone. We’re adding a few new weapons for this.

- Special damages/effects. Some weapons and sentries will get different kinds of damage effects, like poisoning, paralyzation, slowness or corrosion (like poisoning but for mechs). We also have a list of more effects to add to the game further on..

- Most weapons will be weaker and have their reach reduced. The laser will how ever be more dangerous but reload really slow, making it more useful for sniping.

- Repairable/upgradable sentries. The concept of sentries is being reworked, and most sentries will now have a special damage. We won’t be adding new sentries, but rather making the ones existing much more interesting. Upgrading a sentry now gradually improves range, damage and chance of special damage. After an attack, you must also take care to repair any damages.

We’re expecting all of this to be really out of balance, so hope to see you in the updated game, real soon! It will be released well within this month, for sure.

View comments Tags: farmfortress indie game free