Today, farmfortress.com has been updated to show live purchase stats!
I don’t really know how and if this will affect anything, but I do know one thing: The only site/game/business I’ve ever seen doing this is Minecraft.
Markus has had units sold on display on the site for years, even before he was a millionaire. Initially, he presented the total number of purchases, but as the game grew in popularity he started having a 24h rolling window of sales instead. Now I just think it’s slightly disgusting that those figures still are going up, and that one day worth of sales would power this project with me and Dave full time for well over a year :D
But I can’t really see the harm in being open with these numbers. Let’s just see if anything happens.
Game world was reset! Here are the TOP 50 players with screenshots of their fortresses, just as they were before the reset! A few of them are abandoned and destroyed, but some like this one below, are great. Sorry I had to delete it!
This is the biggest update yet, containing several game play changing elements! Here’s a quick intro to the most important things
First of all, the number of sentries one can build is limited to 25. Don’t worry how ever, sentries are a lot tougher and each sentry can also be upgraded in 25 levels. Upgrading increases impact damage, armor, reach and improves the chance that the sentry fires a special effect shot.
Every sentry (except the homing missiles) now has a special effect. Chance and sentry upgrade level decides if a fired shot is carrying special damage and a particle trail follows that particular shot.
We also finally got around to showing the real numbers of items in the design mode. This will give valuable information about the strength of walls, specifics about a sentry or even the growth information about a plant.
One new sentry was also added, the grenade lobbing biowaste sentry. It fires over walls and explodes in a puddle of dangerous goo. If someone steps in it, they receive damage and also run a risk of catching slowness.
Enemies and players under damage effects are marked with a similar effect to the one that the special damage shot has.
There are new weapons and items in the shop as well.
These new items also require rare items that are rarely dropped from different enemies. We’ve added 4 kinds of enemy drops to collect. They can also be sold for some cash if things are tight.
In addition to all this, we also have a lot of changes and tweaks added. Here is a list of the major stuff:
Please help us out and balance/test it! Go play now!
Hi people, we’re busy adding and aiming for a bigger release now. Since activity is currently low on the game (we have not released it on other sites yet) it will be easier to tune it in if there are any bugs.
The next update will have several big changes to the game, possibly making a restart needed in order to keep a reasonable balance. Here are the most important changes:
- Droppables, enemies drop different kinds of rare things to be collected. These can sold or used to build weapons that can’t be bought with regular funds alone. We’re adding a few new weapons for this.
- Special damages/effects. Some weapons and sentries will get different kinds of damage effects, like poisoning, paralyzation, slowness or corrosion (like poisoning but for mechs). We also have a list of more effects to add to the game further on..
- Most weapons will be weaker and have their reach reduced. The laser will how ever be more dangerous but reload really slow, making it more useful for sniping.
- Repairable/upgradable sentries. The concept of sentries is being reworked, and most sentries will now have a special damage. We won’t be adding new sentries, but rather making the ones existing much more interesting. Upgrading a sentry now gradually improves range, damage and chance of special damage. After an attack, you must also take care to repair any damages.
We’re expecting all of this to be really out of balance, so hope to see you in the updated game, real soon! It will be released well within this month, for sure.