Anim test of the four new enemies in the next update of Farm Fortress!
Motherbug, Flybeetle, Drillbot and Archeroid.
While working on all the new enemies, I also have pushed a few updates.
The main thing about them is that prices are lowered for lives and the starter pack is more value for money - you get 20 lives when buying it now. Price is the same. Also there’s an option to buy a very affordable 50 pack of lives for 8 bucks.
Fixed a couple of bugs, one was pretty severe and would occur when exiting the game while in the shop.
If you buy anything ever, you wont get that nag screen suggesting you to buy a starter pack.
We changed server configuration a little and scaled it down a little to halve the costs, but there’s still lots of capacity left. The real problem is to get people in the game, not scale it as it stands now.. Our hosting costs are around 100 USD / month now, and what the game pulls in does not quite cover it yet. But we still have money to run these machines for well over a 6 months now, so there’s no worry. As soon as we figure out a few good ways of getting traffic here we know it converts to money.
Feels like just a day a week is too little for this project, but I’ll keep working on those enemies and keep you updated!
Game world was reset! Here are the TOP 50 players with screenshots of their fortresses, just as they were before the reset! A few of them are abandoned and destroyed, but some like this one below, are great. Sorry I had to delete it!
This is the biggest update yet, containing several game play changing elements! Here’s a quick intro to the most important things
First of all, the number of sentries one can build is limited to 25. Don’t worry how ever, sentries are a lot tougher and each sentry can also be upgraded in 25 levels. Upgrading increases impact damage, armor, reach and improves the chance that the sentry fires a special effect shot.
Every sentry (except the homing missiles) now has a special effect. Chance and sentry upgrade level decides if a fired shot is carrying special damage and a particle trail follows that particular shot.
We also finally got around to showing the real numbers of items in the design mode. This will give valuable information about the strength of walls, specifics about a sentry or even the growth information about a plant.
One new sentry was also added, the grenade lobbing biowaste sentry. It fires over walls and explodes in a puddle of dangerous goo. If someone steps in it, they receive damage and also run a risk of catching slowness.
Enemies and players under damage effects are marked with a similar effect to the one that the special damage shot has.
There are new weapons and items in the shop as well.
These new items also require rare items that are rarely dropped from different enemies. We’ve added 4 kinds of enemy drops to collect. They can also be sold for some cash if things are tight.
In addition to all this, we also have a lot of changes and tweaks added. Here is a list of the major stuff:
Please help us out and balance/test it! Go play now!