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New enemies incoming
Anim test of the four new enemies in the next update of Farm Fortress!

Motherbug, Flybeetle, Drillbot and Archeroid.
Tags: farm fortress indie game update
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Minor updates
While working on all the new enemies, I also have pushed a few updates.
The main thing about them is that prices are lowered for lives and the starter pack is more value for money - you get 20 lives when buying it now. Price is the same. Also there’s an option to buy a very affordable 50 pack of lives for 8 bucks.
Fixed a couple of bugs, one was pretty severe and would occur when exiting the game while in the shop.
If you buy anything ever, you wont get that nag screen suggesting you to buy a starter pack.
We changed server configuration a little and scaled it down a little to halve the costs, but there’s still lots of capacity left. The real problem is to get people in the game, not scale it as it stands now.. Our hosting costs are around 100 USD / month now, and what the game pulls in does not quite cover it yet. But we still have money to run these machines for well over a 6 months now, so there’s no worry. As soon as we figure out a few good ways of getting traffic here we know it converts to money.
Feels like just a day a week is too little for this project, but I’ll keep working on those enemies and keep you updated!
Tags: update indie game
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0.83a maintenance release (sort of)
Here we go with a small maintenance update. Biggest changes in this is probably nurfed biowaste sentry and machete has a usage limit. On the upside, targeting has been further improved for regular sentries and a crash bug has been fixed. It should also be a little easier to get scrap metal drops now.
The machete limitation is pretty kind, and the shop currently has an dull-machete-exchange program going, where a fully used up machete can be sold for the same price as a new one. Thus, getting a new knife with a trade in blade will cost you a measly $500. The limitation is mainly to reduce the amount of (unrealistic) destruction players can cause on walls, using a machete.
- Robot adjustments to make it less prone to give up and the flame-thing a bit more powerful.
- Biowaste grenades deal less damage, their main purpose is to slow down enemies
- Targeting further improved for sentries, now works even better especially against robots.
- Fixed a crash bug that occured if a (firing) homing sentry was placed on rails
- Fixed a few issues with the online user status system (not in public use yet)
- Scrap metal is dropped by laser robots and entry level robots, nuker and shotgun robots drop the cpu.
- The register now sign on the login screen stopped working, it has been fixed.
- The shotgun (Reverend) deals a bit more damage per shot.
- The machete has a usage limitation, then a new one must be bought.
Tags: farm fortress indie update game free
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Update 0.8a
Game world was reset! Here are the TOP 50 players with screenshots of their fortresses, just as they were before the reset! A few of them are abandoned and destroyed, but some like this one below, are great. Sorry I had to delete it!

This is the biggest update yet, containing several game play changing elements! Here’s a quick intro to the most important things

First of all, the number of sentries one can build is limited to 25. Don’t worry how ever, sentries are a lot tougher and each sentry can also be upgraded in 25 levels. Upgrading increases impact damage, armor, reach and improves the chance that the sentry fires a special effect shot.
Every sentry (except the homing missiles) now has a special effect. Chance and sentry upgrade level decides if a fired shot is carrying special damage and a particle trail follows that particular shot.
- Bleeding - Causes damage over time for organic enemies (blobs, beetles)
- Corrosion - About the same as bleeding but only affects mechs (sentries, robots)
- Poison - Damages organic creatures over time, but effects are vastly limited if the poisoned one does not move.
- Stun - Target gets hit by a massive energy bolt that stuns if briefly, this works for any enemy.
- Paralyze - A more effective form of stun, but only effective against organic enemies.
- Slow - Slowness halves the movement speed of moving enemies and doubles the reload time when firing. Effective against all.
We also finally got around to showing the real numbers of items in the design mode. This will give valuable information about the strength of walls, specifics about a sentry or even the growth information about a plant.

One new sentry was also added, the grenade lobbing biowaste sentry. It fires over walls and explodes in a puddle of dangerous goo. If someone steps in it, they receive damage and also run a risk of catching slowness.
Enemies and players under damage effects are marked with a similar effect to the one that the special damage shot has.


There are new weapons and items in the shop as well.
- Sledgehammer - a powerful automatic shotgun that fires very fast and hard.
- Wastemaker - a rapid firing bazooka, capable of some serious destruction.
- Supercharge - a drug that makes the user fast and invulnerable at the same time.
- Full-aid - more potent healing than first aid, and also cures slowness.

These new items also require rare items that are rarely dropped from different enemies. We’ve added 4 kinds of enemy drops to collect. They can also be sold for some cash if things are tight.
- Glob - nucleus of a blob sometimes remain intact and can be useful.
- Carapace - the shield of a beetle is very useful when in one piece.
- Scrap metal - mechs can sometimes drop useful high tech components.
- CPU - the robots can in addition to scrap metal leave their CPU behind which can be reprogrammed and used in various projects.
In addition to all this, we also have a lot of changes and tweaks added. Here is a list of the major stuff:
- When harvesting plants, the color of the leave particles changes depending on plant.
- Price increased for burst laser, minigun and kalashnikov. Minigun also requires crafting.
- Blast damage is reduced to 1/3 for the causer of an regular explosion from own grenade/missile.
- Walls are more expensive than before.
- Added discounted ammo pack of 250 bullets to save a few right clicks.
- Age old shadow updating bug has been fixed and some optimizations applied.
- Added a register sign on login screen.
- The amount of damages caused by and harvest stolen by an attacker is tracked and shown.
- Killing an intruding player now gets you $2500 per life, was $250.
- Robots will no longer step on regular sentries, it will try and burn/shoot them down instead.
- Beetle shots can sometimes be poisonous.
- The green blobs can now give you slowness, if you get too close.
- Building walls has much less impact on the ranking score.
- Sentry targeting in straight corridors work better, especially against larger targets.
- Camp cool down increased to 45min after a player attack.
- Amoebas in general are quicker to get agitated and chase a player.
Please help us out and balance/test it! Go play now!
Tags: farm fortress indie game update reset